Fixed necromantic circles spawning too close to other spawners, causing roaming unit hotspots.Fixed an issue with the Oyster Reef Tactical Map where units were not positioned correctly on their hex due to them being placed too high relative to the water plane.Patch 1.801 (29 March 2018) Tactical Combat Resolved an issue where the launcher would crash when downloading a lot of mods at the same time.I've got a copy of the modding guide Triumph released for AoW3 hosted here [if you want to peruse it. Hopefully, that gives a bit of an idea of what was available in AoW3. I imagine that for AoW:PF, they will at least have something similar available at release or sometime soon after. The clb files contain all of the icons and textures.įrom what we were told, the mod tools for AoW3 were variants of the developer tools they used. The rpk files contain all of the object definitions and details for the game, which consists of basically everything that isn't some sort of art asset. ![]() Game resources are mostly in custom archive formats that can be read by their Resource Editor (rpk files) and Content Editor (clb files). ![]() Anything that is coupled with the interface also usually can't be modified (e.g. You can't modify the interface in any way, scripting or otherwise. ![]() It supports some scripting (Lua I believe), but only in certain circumstances. AoW3 uses a 32-bit version of It, but they upgraded it to 64-bit for PF. Triumph uses the Creator Engine, which they built themselves, and have been using and updating for many years.
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